![]() “I was really lucky to be in a small group of people in 2017/2018 that knew about the technology being developed at a data center level” he says, “not just at Google where I was working but also at Microsoft and Amazon. There, he saw his first glimpse of cloud gaming, and what it might mean for the future of gaming. Cloud Gaming on iPhone with Backboneīefore creating Backbone in his sophomore year in college, Maneet worked at Google, in the Youtube team. When that connection is good and stable, then it’s a fantastic way to play games – and not only is Maneet all in on Cloud gaming, he was lucky enough to see it early on. You can connect your Xbox Live GamePass Unlimited account so that you can play games from the Xbox GamePass library on your device, wherever you are in the world, depending, of course on your internet connection. One of the app's focuses is cloud gaming. “And so the sum total of the experience was the product of a lot of ideation: As we were making one thing, we would have an idea for another.” ![]() ![]() “The application even runs smoothly on the very lowest phones supported by iOS 16, the iPhone 7, for example,” Maneet says of device compatibility. We don’t all have access to an iPhone 14 Pro Max, after all. ![]() So the sum total of the experience was the product of a lot of ideation: As we were making one thing, we would have an idea for another.Ī lot of thought had to go into how the app would run on other, less capable devices as well. It feels, as Maneet says, ‘like a TV streaming interface’ not only so that it works better with a controller, but also furthering that feeling that your smartphone is now a dedicated gaming device. ![]() The UI does pull you out of the iPhone space. How do we abstract away the fact that you’re gaming on a smartphone, so that it feels like you’re on a dedicated host device? We realized that we had to design the interface from the ground up in order to do that.” “In addition to the incredible device input that the team is working on, we could make it feel like you’re not playing on a smartphone anymore.” Maneet continues, “that was the ultimate goal, with the software. But it’s the UI of the app that’s super important, and it’s deliberately supposed to make it feel like you’re not playing on a phone. ![]()
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